By the numbers

A decade of shipping, one echo at a time

0

Titles shipped to storefronts

0

Years developing in Fitzroy

0M+

Players across our released games

0

IGF & AGDA award nominations

What we do

Four ways we help games get made

Pick the engagement that fits where your project is today — from a blank Miro board to a live title that needs a second wind.

Concept art and storyboards pinned to a studio wall

Original narrative games, start to launch

We concept, prototype, and ship our own IP — dialogue-heavy adventures and atmospheric puzzle games. Full pre-production sprints run 4–6 weeks, with vertical slices delivered before any full production commitment. Fixed-scope builds from AU$85,000.

  • Narrative design & branching dialogue systems
  • Vertical slice in 6 weeks, playable and reviewable
  • PC, Switch, and mobile release pipelines

Reviews

What partners say after we ship

4.8

Average across 63 project reviews

5
84%
4
11%
3
4%
2
1%
1
0%
QuantumEcho embedded two engineers into our Unreal project for six months and rebuilt our combat system from the ground up. We shipped on time for the first time in three titles.
Rachel M.Carlton, VIC · March 2026
Their audio team scored our whole game. The adaptive music genuinely changed how people talk about our title in reviews — reviewers keep singling out the sound.
James O.Brunswick, VIC · January 2026
We handed them a live game that was leaking players and they ran live-ops for a year. Day-30 retention went from 11% to 19%. Worth every dollar of the retainer.
Sofia D.Collingwood, VIC · November 2025

The Echo Dispatch

Devlogs, post-mortems, and open roles — monthly

One honest email a month from the studio floor. No spam, unsubscribe any time.